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- #==============================================================
- #========================= Mission 03 =========================
- #==============================================================
-
- #With this function Fragile Engine will load background image
- #USING: loadBackground(backgroundPath)
- #loadBackground(back/back1.jpg, 7819)
- loadBackground(, 10000)
-
-
- #When you finished loading of your background you have to initialize its moving speed
- #You can change moving speed every time as you can
- #USING: initBackground(startPixel, moveStep)
- initBackground(0, 10)
-
-
- #This function sets how often and where will enemies appear and when is time to stop
- #USING: startRandEnemy(startPixel, delayBtwTwo, plusMinDelayBtwTwo, id, xMin, xMax, PlusMinusShipDelay, stopPixel)
-
- startRandEnemy(1500, 500, 0, 16, 0, 750, 5, 20000)
- startRandEnemy(13500, 2000, 200, 10, 0, 750, 5, 20000)
- startRandEnemy(13500, 2000, 200, 12, 0, 750, 5, 20000)
-
-
- #USING: specEnemy(enemyBaseID, x, startY, isBoss, end)
-
- specEnemy(14, 220, 2000, 0, 0)
- specEnemy(14, 290, 2000, 0, 0)
- specEnemy(14, 360, 2000, 0, 0)
-
- specEnemy(14, 20, 3000, 0, 0)
- specEnemy(14, 730, 3000, 0, 0)
- specEnemy(14, 20, 3100, 0, 0)
- specEnemy(14, 730, 3100, 0, 0)
-
- specEnemy(14, 20, 5000, 0, 0)
- specEnemy(14, 730, 5000, 0, 0)
- specEnemy(14, 20, 5100, 0, 0)
- specEnemy(14, 730, 5100, 0, 0)
-
- specEnemy(14, 380, 6000, 0, 0)
- specEnemy(14, 440, 6000, 0, 0)
- specEnemy(14, 20, 6150, 0, 0)
- specEnemy(14, 730, 6150, 0, 0)
- specEnemy(14, 260, 6150, 0, 0)
-
- specEnemy(14, 20, 7000, 0, 0)
- specEnemy(14, 730, 7000, 0, 0)
- specEnemy(14, 20, 7100, 0, 0)
- specEnemy(14, 730, 7100, 0, 0)
-
- specEnemy(14, 20, 8000, 0, 0)
- specEnemy(14, 730, 8000, 0, 0)
- specEnemy(14, 20, 8100, 0, 0)
- specEnemy(14, 730, 8100, 0, 0)
-
- specEnemy(12, 300, 10000, 0, 0)
- specEnemy(12, 400, 10000, 0, 0)
- specEnemy(10, 300, 10100, 0, 0)
- specEnemy(10, 400, 10100, 0, 0)
- specEnemy(15, 250, 10200, 0, 0)
- specEnemy(15, 450, 10200, 0, 0)
-
- specEnemy(12, 300, 12000, 0, 0)
- specEnemy(12, 400, 12000, 0, 0)
- specEnemy(10, 300, 12100, 0, 0)
- specEnemy(10, 400, 12100, 0, 0)
- specEnemy(15, 250, 12200, 0, 0)
- specEnemy(15, 450, 12200, 0, 0)
-
- specEnemy(12, 300, 14000, 0, 0)
- specEnemy(12, 400, 14000, 0, 0)
- specEnemy(10, 300, 14100, 0, 0)
- specEnemy(10, 400, 14100, 0, 0)
- specEnemy(15, 250, 14200, 0, 0)
- specEnemy(15, 450, 14200, 0, 0)
-
- specEnemy(12, 300, 16000, 0, 0)
- specEnemy(12, 400, 16000, 0, 0)
- specEnemy(10, 300, 16100, 0, 0)
- specEnemy(10, 400, 16100, 0, 0)
- specEnemy(15, 250, 16200, 0, 0)
- specEnemy(15, 450, 16200, 0, 0)
-
- specEnemy(12, 300, 18000, 0, 0)
- specEnemy(12, 400, 18000, 0, 0)
- specEnemy(10, 300, 18100, 0, 0)
- specEnemy(10, 400, 18100, 0, 0)
- specEnemy(15, 250, 18200, 0, 0)
- specEnemy(15, 450, 18200, 0, 0)
-
- specEnemy(16, 450, 20000, 0, 1)
-
- #specEnemy(16, 100, 700, 0, 0)
- #specEnemy(16, 100, 800, 0, 0)
- #specEnemy(16, 100, 900, 0, 0)
-
-
-
-
- #USING: execute(scriptPath)
- execute(missions\explosions.dat)
- execute(missions\enemy0.dat)
- execute(missions\fighter2.dat)
- execute(missions\fighter1.dat)
- execute(missions\mine0.dat)
- execute(missions\turret0.dat)
- execute(missions\text2.dat)